Shapr 3d student9/11/2023 ![]() ![]() By the end of the course, you will have a good understanding of modeling a wide variety of objects, from organic brains and faces to mechanical legs and weapons. This will involve creating cleaner and simpler film asset topology, refining and detailing your object to a high standard.įinally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. Next, you will learn how to retopologize and continue your design in 3DS Max and Blender. You will also learn how to quickly paint and establish a color scheme while still in the sculpting phase. You will begin by learning how to sculpt in Zbrush and utilize its fluid and responsive dynamesh system to explore your designs in the initial stages. ![]() The course will cover working with 3D Studio Max, Blender, Zbrush, and Plasticity, and will provide a strong emphasis on leveraging the strengths of each program. You will learn how to use the best features of each program to maximize your 3D design experience. ![]() This course is designed to teach you how to work with polygon, sculpting, and CAD programs to create high-quality 3D designs. ![]()
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